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API > API/Plugins > API/Plugins/PoseSearch
| Name | UPoseSearchFeatureChannel_TimeToEvent |
| Type | class |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h |
| Include Path | #include "PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew, Blueprintable, Meta=(DisplayName="Time To Event Channel"),
CollapseCategories)
class UPoseSearchFeatureChannel_TimeToEvent : public UPoseSearchFeatureChannel
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPoseSearchFeatureChannel → UPoseSearchFeatureChannel_TimeToEvent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPoseSearchFeatureChannel_TimeToEvent() |
PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseBlueprintQueryOverride | bool | PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h | ||
| SamplingAttributeId | int32 | PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h |
|
|
| Weight | float | PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float BP_GetTimeToEvent
(
const UAnimInstance* AnimInstance |
PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h |
|
Overridden from UPoseSearchFeatureChannel
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildQuery
(
UE::PoseSearch::FSearchContext& SearchContext |
Called at runtime to add this channel's data to the query pose vector. | PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h | |
virtual void FillWeights
(
TArrayView< float > Weights |
Called at database build time to collect feature weights. | PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h | |
virtual bool Finalize
(
UPoseSearchSchema* Schema |
Called during UPoseSearchSchema::Finalize to prepare the schema for this channel. | PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h | |
virtual UE::PoseSearch::TLabelBuilder & GetLabel
(
UE::PoseSearch::TLabelBuilder& LabelBuilder, |
Returns the TLabelBuilder used editor side to identify this UPoseSearchFeatureChannel (for instance in the pose search debugger) | PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h | |
virtual bool IndexAsset
(
UE::PoseSearch::FAssetIndexer& Indexer |
Called at database build time to populate pose vectors with this channel's data. | PoseSearch/PoseSearchFeatureChannel_TimeToEvent.h |