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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/UPoseSearchFeatureChannel_Positi-
Description
If this channel GetNormalizationGroup returns a valid FName, all the channels of the same class with the same cardinality, and the same NormalizationGroup, will make CanBeNormalizedWith return true and will be normalized together. for example in a locomotion database of a character holding a weapon, containing non mirrorable animations, you'd still want to normalize together left foot and right foot position and velocity, so you'd want those channels returning the same GetNormalizationGroup value
Virtual Inheritance
- UPoseSearchFeatureChannel::GetNormalizationGroup → UPoseSearchFeatureChannel_Position::GetNormalizationGroup
| Name | GetNormalizationGroup |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchFeatureChannel_Position.h |
| Include Path | #include "PoseSearch/PoseSearchFeatureChannel_Position.h" |
virtual FName GetNormalizationGroup() const