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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/UPoseSearchDatabase
Description
Given an AnimationAsset, a normalized time AnimationAssetTime (in [0-1] range for blend spaces), and mirror state bMirrored will retrieve the associated pose index from this database closest in distance to BlendParameters. It'll return INDEX_NONE if it cannot find a pose
| Name | GetPoseIndex |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchDatabase.h |
| Include Path | #include "PoseSearch/PoseSearchDatabase.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchDatabase.cpp |
int32 GetPoseIndex
(
const UObject * AnimationAsset,
float AnimationAssetTime,
bool bMirrored,
const FVector & BlendParameters
) const