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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/UPoseSearchAssetSamplerLibrary
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
PoseSearch/PoseSearchAssetSamplerLibrary.h |
|
static void VLogDraw
(
const UObject* VLogContext,
FComponentSpacePoseType& ComponentSpacePose,
const FTransform& RootTransform,
const TCHAR* VLogName,
const FColor Color,
float DebugDrawSamplerRootAxisLength
)
|
|
PoseSearch/PoseSearchAssetSamplerLibrary.h |
|
VLogDraw(const UObject , const USkeletalMeshComponent , const TCHAR *, const FColor, float)
| |
|
| Name |
VLogDraw |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchAssetSamplerLibrary.h |
| Include Path |
#include "PoseSearch/PoseSearchAssetSamplerLibrary.h" |
| Source |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchAssetSamplerLibrary.cpp |
static void VLogDraw
(
const UObject * VLogContext,
const USkeletalMeshComponent * Mesh,
const TCHAR * VLogName,
const FColor Color,
float DebugDrawSamplerRootAxisLength
)
| |
|
| Name |
VLogDraw |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchAssetSamplerLibrary.h |
| Include Path |
#include "PoseSearch/PoseSearchAssetSamplerLibrary.h" |
template<typename FComponentSpacePoseType>
static void VLogDraw
(
const UObject * VLogContext,
FComponentSpacePoseType & ComponentSpacePose,
const FTransform & RootTransform,
const TCHAR * VLogName,
const FColor Color,
float DebugDrawSamplerRootAxisLength
)