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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/UPoseSearchAssetSamplerLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void VLogDraw
(
const UObject* VLogContext, |
PoseSearch/PoseSearchAssetSamplerLibrary.h | ||
| PoseSearch/PoseSearchAssetSamplerLibrary.h |
VLogDraw(const UObject , const USkeletalMeshComponent , const TCHAR *, const FColor, float)
| Name | VLogDraw |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchAssetSamplerLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchAssetSamplerLibrary.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchAssetSamplerLibrary.cpp |
static void VLogDraw
(
const UObject * VLogContext,
const USkeletalMeshComponent * Mesh,
const TCHAR * VLogName,
const FColor Color,
float DebugDrawSamplerRootAxisLength
)
VLogDraw(const UObject , FComponentSpacePoseType &, const FTransform &, const TCHAR , const FColor, float)
| Name | VLogDraw |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchAssetSamplerLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchAssetSamplerLibrary.h" |
template<typename FComponentSpacePoseType>
static void VLogDraw
(
const UObject * VLogContext,
FComponentSpacePoseType & ComponentSpacePose,
const FTransform & RootTransform,
const TCHAR * VLogName,
const FColor Color,
float DebugDrawSamplerRootAxisLength
)