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UObject defining tuples of UAnimationAsset(s) with associated Role(s) and relative transforms from a shared reference system via GetOrigin.
| Name | UMultiAnimAsset |
| Type | class |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/MultiAnimAsset.h |
| Include Path | #include "PoseSearch/MultiAnimAsset.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Experimental, BlueprintType, Category="Animation")
class UMultiAnimAsset : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMultiAnimAsset
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimationAsset * BP_GetAnimationAsset
(
const FName& Role |
PoseSearch/MultiAnimAsset.h |
|
|
FTransform BP_GetOrigin
(
const FName& Role |
PoseSearch/MultiAnimAsset.h |
|
|
virtual void CalculateWarpTransforms
(
float Time, |
PoseSearch/MultiAnimAsset.h | ||
virtual UAnimationAsset * GetAnimationAsset
(
const FName& Role |
PoseSearch/MultiAnimAsset.h | ||
virtual int32 GetNumRoles() |
PoseSearch/MultiAnimAsset.h | ||
virtual FTransform GetOrigin
(
const FName& Role |
PoseSearch/MultiAnimAsset.h | ||
virtual float GetPlayLength
(
const FVector& BlendParameters |
PoseSearch/MultiAnimAsset.h | ||
virtual USkeletalMesh * GetPreviewMesh
(
const FName& Role |
PoseSearch/MultiAnimAsset.h | ||
virtual FName GetRole
(
int32 RoleIndex |
PoseSearch/MultiAnimAsset.h | ||
virtual bool HasRootMotion() |
PoseSearch/MultiAnimAsset.h | ||
virtual bool IsLooping() |
PoseSearch/MultiAnimAsset.h |