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Pose search cost for the continuing pose will be affected by this, making the animation segment more or less likely to be continuing playing based on the notify parameters
| Name | UAnimNotifyState_PoseSearchOverrideContinuingPoseCostBias |
| Type | class |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchAnimNotifies.h |
| Include Path | #include "PoseSearch/PoseSearchAnimNotifies.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable,
Meta=(DisplayName="Pose Search: Override Continuing Pose Cost Bias"))
class UAnimNotifyState_PoseSearchOverrideContinuingPoseCostBias : public UAnimNotifyState_PoseSearchBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotifyState → UAnimNotifyState_PoseSearchBase → UAnimNotifyState_PoseSearchOverrideContinuingPoseCostBias
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CostAddend | float | A negative value reduces the cost and makes the segment more likely to continuing playing. | PoseSearch/PoseSearchAnimNotifies.h |
|