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API > API/Plugins > API/Plugins/PoseSearch
| Name | IPoseHistory |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchHistory.h |
| Include Path | #include "PoseSearch/PoseSearchHistory.h" |
Syntax
struct IPoseHistory : public TSharedFromThis< IPoseHistory, ESPMode::ThreadSafe >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → IPoseHistory
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPoseHistory() |
PoseSearch/PoseSearchHistory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PoseSearch/PoseSearchHistory.h | |||
void DebugDraw
(
FAnimInstanceProxy& AnimInstanceProxy, |
PoseSearch/PoseSearchHistory.h | ||
virtual void DebugDraw
(
FAnimInstanceProxy& AnimInstanceProxy, |
PoseSearch/PoseSearchHistory.h | ||
void GenerateTrajectory
(
const UObject* AnimContext, |
Experimental, this feature might be removed without warning, not for production use. | PoseSearch/PoseSearchHistory.h | |
const FBoneToTransformMap & GetBoneToTransformMap() |
PoseSearch/PoseSearchHistory.h | ||
const TConstArrayView< FName > GetCollectedCurves() |
PoseSearch/PoseSearchHistory.h | ||
bool GetCurveValueAtTime
(
float Time, |
PoseSearch/PoseSearchHistory.h | ||
const FPoseHistoryEntry & GetEntry
(
int32 EntryIndex |
PoseSearch/PoseSearchHistory.h | ||
int32 GetNumEntries() |
PoseSearch/PoseSearchHistory.h | ||
virtual const FPoseIndicesHistory * GetPoseIndicesHistory() |
PoseSearch/PoseSearchHistory.h | ||
const FTransformTrajectory & GetTrajectory () |
For review: Here we are just changing the return type to force users to update immediately. | PoseSearch/PoseSearchHistory.h | |
float GetTrajectorySpeedMultiplier() |
PoseSearch/PoseSearchHistory.h | ||
bool GetTransformAtTime
(
float Time, |
Returns transform of the the skeleton bone index BoneIndexType (encoded as FBoneIndexType) relative to the transform of ReferenceBoneIndexType: if ReferenceBoneIndexType is 0 (RootBoneIndexType), OutBoneTransform is in root bone space if ReferenceBoneIndexType is FBoneIndexType(-1) (ComponentSpaceIndexType), OutBoneTransform is in component space if ReferenceBoneIndexType is FBoneIndexType(-2) (WorldSpaceIndexType), OutBoneTransform is in world space | PoseSearch/PoseSearchHistory.h | |
bool IsEmpty() |
PoseSearch/PoseSearchHistory.h | ||
void SetTrajectory
(
const FTransformTrajectory& InTrajectory, |
Experimental, this feature might be removed without warning, not for production use. | PoseSearch/PoseSearchHistory.h |