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Experimental, this feature might be removed without warning, not for production use.
| Name | FSearchResults_AssetBests |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchResult.h |
| Include Path | #include "PoseSearch/PoseSearchResult.h" |
Syntax
struct FSearchResults_AssetBests : public UE::PoseSearch::FSearchResults
Inheritance Hierarchy
- FSearchResults → FSearchResults_AssetBests
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSearchResults_AssetBests() |
PoseSearch/PoseSearchResult.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FPerDatabaseSourceAssetIdxToBestSearchResult | TMap< const UPoseSearchDatabase *, FSourceAssetIdxToBestSearchResult, TInlineSetAllocator< 4, TMemStackSetAllocator<> > > | PoseSearch/PoseSearchResult.h | |
| FSourceAssetIdxToBestSearchResult | TMap< int32, FSearchResult, TInlineSetAllocator< 16, TMemStackSetAllocator<> > > | PoseSearch/PoseSearchResult.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PerDatabaseSourceAssetIdxToBestSearchResult | FPerDatabaseSourceAssetIdxToBestSearchResult | PoseSearch/PoseSearchResult.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSearchResult * FindSearchResultFor
(
const UPoseSearchDatabase* Database, |
PoseSearch/PoseSearchResult.h | ||
void Shrink
(
int32 MaxNumResults |
Shrinks FSearchResults_AssetBests down to MaxNumResults preserving the best results (the ones with less cost) | PoseSearch/PoseSearchResult.h |