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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/FSearchIndexAsset
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
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PoseSearch/PoseSearchIndex.h |
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FSearchIndexAsset
(
int32 InSourceAssetIdx,
bool bInMirrored,
bool bInLooping,
bool bInDisableReselection,
int32 InPermutationIdx,
const FVector& InBlendParameters,
int32 InFirstPoseIdx,
int32 InFirstSampleIdx,
int32 InLastSampleIdx,
float InToRealTimeFactor
)
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PoseSearch/PoseSearchIndex.h |
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FSearchIndexAsset
(
int32 InSourceAssetIdx,
int32 InFirstPoseIdx,
bool bInMirrored,
bool bInLooping,
bool bInDisableReselection,
const FFloatInterval& InSamplingInterval,
int32 SchemaSampleRate,
int32 InPermutationIdx,
FVector InBlendParameters,
float InToRealTimeFactor
)
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PoseSearch/PoseSearchIndex.h |
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FSearchIndexAsset()
| |
|
| Name |
FSearchIndexAsset |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchIndex.h |
| Include Path |
#include "PoseSearch/PoseSearchIndex.h" |
FSearchIndexAsset()
FSearchIndexAsset(int32, bool, bool, bool, int32, const FVector &, int32, int32, int32, float)
| |
|
| Name |
FSearchIndexAsset |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchIndex.h |
| Include Path |
#include "PoseSearch/PoseSearchIndex.h" |
FSearchIndexAsset
(
int32 InSourceAssetIdx,
bool bInMirrored,
bool bInLooping,
bool bInDisableReselection,
int32 InPermutationIdx,
const FVector & InBlendParameters,
int32 InFirstPoseIdx,
int32 InFirstSampleIdx,
int32 InLastSampleIdx,
float InToRealTimeFactor
)
FSearchIndexAsset(int32, int32, bool, bool, bool, const FFloatInterval &, int32, int32, FVector, float)
| |
|
| Name |
FSearchIndexAsset |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchIndex.h |
| Include Path |
#include "PoseSearch/PoseSearchIndex.h" |
FSearchIndexAsset
(
int32 InSourceAssetIdx,
int32 InFirstPoseIdx,
bool bInMirrored,
bool bInLooping,
bool bInDisableReselection,
const FFloatInterval & InSamplingInterval,
int32 SchemaSampleRate,
int32 InPermutationIdx,
FVector InBlendParameters,
float InToRealTimeFactor
)