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API > API/Plugins > API/Plugins/PoseSearch
| Name | FPoseSearchTimedNotifies |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchAssetIndexer.h |
| Include Path | #include "PoseSearch/PoseSearchAssetIndexer.h" |
Syntax
template<class TAnimNotifyState>
struct FPoseSearchTimedNotifies
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PoseSearch/PoseSearchAssetIndexer.h | |||
FPoseSearchTimedNotifies
(
int32 SamplingAttributeId, |
PoseSearch/PoseSearchAssetIndexer.h |
Structs
| Name | Remarks |
|---|---|
| FItem |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedPlayLength | float | PoseSearch/PoseSearchAssetIndexer.h | ||
| Items | TArray< FItem, TInlineAllocator< 128 > > | PoseSearch/PoseSearchAssetIndexer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FItem GetClosestFutureEvent
(
float SampleTime |
PoseSearch/PoseSearchAssetIndexer.h | ||
void Initialize
(
int32 SamplingAttributeId, |
PoseSearch/PoseSearchAssetIndexer.h |