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API > API/Plugins > API/Plugins/PoseSearch
| Name | FPoseSearchRoledSkeleton |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchSchema.h |
| Include Path | #include "PoseSearch/PoseSearchSchema.h" |
Syntax
USTRUCT ()
struct FPoseSearchRoledSkeleton
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Declared to be able to disable deprecation warnings. | PoseSearch/PoseSearchSchema.h | ||
FPoseSearchRoledSkeleton
(
const FPoseSearchRoledSkeleton& |
PoseSearch/PoseSearchSchema.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneReferences | TArray< FBoneReference > | PoseSearch/PoseSearchSchema.h |
|
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| MirrorDataTable | TObjectPtr< UMirrorDataTable > | Setting up and assigning a mirror data table will allow all your assets in your database to access the mirrored version of the data. This is required for mirroring to work with Motion Matching. | PoseSearch/PoseSearchSchema.h |
|
| RequiredCurves | TArray< FName > | PoseSearch/PoseSearchSchema.h |
|
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| Role | FName | PoseSearch/PoseSearchSchema.h |
|
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| Skeleton | TObjectPtr< USkeleton > | Skeleton Reference for Motion Matching Database assets. Must be set to a compatible skeleton to the animation data in the database. | PoseSearch/PoseSearchSchema.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPoseSearchRoledSkeleton & operator=
(
const FPoseSearchRoledSkeleton& |
PoseSearch/PoseSearchSchema.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndicesWithParents_DEPRECATED | TArray< uint16 > | PoseSearch/PoseSearchSchema.h |
|