| Animation |
TObjectPtr< UAnimationAsset > |
Associated aniamtion for this FPoseSearchInteractionAssetItem |
PoseSearch/PoseSearchInteractionAsset.h |
- EditAnywhere
- Category="Settings"
|
| Origin |
FTransform |
Offset from the origin |
PoseSearch/PoseSearchInteractionAsset.h |
- EditAnywhere
- Category="Settings"
|
| PreviewMesh |
TObjectPtr< USkeletalMesh > |
If null, the default preview mesh for the skeleton will be used. Otherwise, this will be used in preview scenes. |
PoseSearch/PoseSearchInteractionAsset.h |
- EditAnywhere
- Category="Preview"
- Meta=(ExcludeFromHash)
|
| Role |
FName |
Associated role for this FPoseSearchInteractionAssetItem |
PoseSearch/PoseSearchInteractionAsset.h |
- EditAnywhere
- Category="Settings"
|
| WarpingWeightRotation |
float |
Relative weight to the other FPoseSearchInteractionAssetItem::WarpingWeightRotation(s) defining which character will be rotated while warping 0 - the associated character to this item will move fully to compensate the warping errors |
PoseSearch/PoseSearchInteractionAsset.h |
- EditAnywhere
- Category="Warping"
- Meta=(ClampMin="0", ClampMax="1")
|
| WarpingWeightTranslation |
float |
Relative weight to the other FPoseSearchInteractionAssetItem::WarpingWeightTranslation(s) defining which character will be translated while warping 0 - the associated character to this item will move fully to compensate the warping errors |
PoseSearch/PoseSearchInteractionAsset.h |
- EditAnywhere
- Category="Warping"
- Meta=(ClampMin="0", ClampMax="1")
|