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API > API/Plugins > API/Plugins/PoseSearch
| Name | FPoseSearchEvent |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchEvent.h |
| Include Path | #include "PoseSearch/PoseSearchEvent.h" |
Syntax
USTRUCT (Experimental, BlueprintType , Category="Animation|Pose Search|Experimental")
struct FPoseSearchEvent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnablePoseFilters | bool | If true pose candidates will be filtered by MotionMatching node 'PoseJumpThresholdTime' (DiscardedBy_PoseJumpThresholdTime) and 'PoseReselectHistory' (DiscardedBy_PoseReselectHistory), as well as database assets FPoseSearchDatabaseAnimationAssetBase::bDisableReselection (DiscardedBy_AssetReselection) | PoseSearch/PoseSearchEvent.h |
|
| bUsePlayRateRangeOverride | bool | PoseSearch/PoseSearchEvent.h |
|
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| EventTag | FGameplayTag | Tag identifying this event. | PoseSearch/PoseSearchEvent.h |
|
| PlayRateRangeOverride | FFloatInterval | PoseSearch/PoseSearchEvent.h |
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| TimeToEvent | float | Time in seconds until this event occurs. | PoseSearch/PoseSearchEvent.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPoseSearchEvent GetPlayRateOverriddenEvent
(
const FFloatInterval& PlayRateRangeBase |
PoseSearch/PoseSearchEvent.h | ||
bool IsValid() |
PoseSearch/PoseSearchEvent.h | ||
void Reset() |
PoseSearch/PoseSearchEvent.h |