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A sequence entry in a UPoseSearchDatabase.
| Name | FPoseSearchDatabaseSequence |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchDatabase.h |
| Include Path | #include "PoseSearch/PoseSearchDatabase.h" |
Syntax
USTRUCT (BlueprintType , Category="Animation|Pose Search")
struct FPoseSearchDatabaseSequence : public FPoseSearchDatabaseAnimationAssetBase
Inheritance Hierarchy
- FPoseSearchDatabaseAnimationAssetBase → FPoseSearchDatabaseSequence
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPoseSearchDatabaseSequence() |
PoseSearch/PoseSearchDatabase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SamplingRange | FFloatInterval | It allows users to set a time range to an individual animation sequence in the database. | PoseSearch/PoseSearchDatabase.h |
|
| Sequence | TObjectPtr< UAnimSequence > | PoseSearch/PoseSearchDatabase.h |
|
Functions
Public
Overridden from FPoseSearchDatabaseAnimationAssetBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * GetAnimationAsset() |
PoseSearch/PoseSearchDatabase.h | ||
virtual UClass * GetAnimationAssetStaticClass() |
PoseSearch/PoseSearchDatabase.h | ||
virtual FFloatInterval GetSamplingRange() |
[0, 0] represents the entire frame range of the original animation. | PoseSearch/PoseSearchDatabase.h | |
virtual bool IsLooping() |
PoseSearch/PoseSearchDatabase.h | ||
virtual bool IsRootMotionEnabled() |
PoseSearch/PoseSearchDatabase.h | ||
virtual void SetSamplingRange
(
const FFloatInterval& NewRange |
PoseSearch/PoseSearchDatabase.h |