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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/FPoseSearchDatabaseAnimationAsse-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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PoseSearch/PoseSearchDatabase.h |
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PoseSearch/PoseSearchDatabase.h |
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PoseSearch/PoseSearchDatabase.h |
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GetEffectiveSamplingRange()
| |
|
| Name |
GetEffectiveSamplingRange |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchDatabase.h |
| Include Path |
#include "PoseSearch/PoseSearchDatabase.h" |
| Source |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchDatabase.cpp |
FFloatInterval GetEffectiveSamplingRange() const
GetEffectiveSamplingRange(const FVector &)
| |
|
| Name |
GetEffectiveSamplingRange |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchDatabase.h |
| Include Path |
#include "PoseSearch/PoseSearchDatabase.h" |
| Source |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchDatabase.cpp |
virtual FFloatInterval GetEffectiveSamplingRange
(
const FVector & BlendParameters
) const
GetEffectiveSamplingRange(float, const FFloatInterval &)
| |
|
| Name |
GetEffectiveSamplingRange |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchDatabase.h |
| Include Path |
#include "PoseSearch/PoseSearchDatabase.h" |
| Source |
/Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchDatabase.cpp |
static FFloatInterval GetEffectiveSamplingRange
(
float PlayLength,
const FFloatInterval & SamplingRange
)