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API > API/Plugins > API/Plugins/PoseSearch
| Name | FPoseSearchBone |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchFeatureChannel_Pose.h |
| Include Path | #include "PoseSearch/PoseSearchFeatureChannel_Pose.h" |
Syntax
USTRUCT ()
struct FPoseSearchBone
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugColor | FLinearColor | PoseSearch/PoseSearchFeatureChannel_Pose.h |
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| Flags | int32 | This allows the user to define what information from the channel you want to compare to. | PoseSearch/PoseSearchFeatureChannel_Pose.h |
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| NormalizationGroup | FName | If set, all the channels of the same class with the same cardinality, and the same NormalizationGroup, will be normalized together. | PoseSearch/PoseSearchFeatureChannel_Pose.h |
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| Reference | FBoneReference | PoseSearch/PoseSearchFeatureChannel_Pose.h |
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| Weight | float | PoseSearch/PoseSearchFeatureChannel_Pose.h |
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