| Animation |
TObjectPtr< const UAnimationAsset > |
Animation to sample. |
PoseSearch/PoseSearchAssetSamplerLibrary.h |
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- BlueprintReadWrite
- Category=State
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| AnimationTime |
float |
Sampling time for Animation. |
PoseSearch/PoseSearchAssetSamplerLibrary.h |
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| BlendParameters |
FVector |
Blend parameters if Animation is a blend space |
PoseSearch/PoseSearchAssetSamplerLibrary.h |
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|
| bMirrored |
bool |
|
PoseSearch/PoseSearchAssetSamplerLibrary.h |
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|
| MirrorDataTable |
TObjectPtr< const UMirrorDataTable > |
|
PoseSearch/PoseSearchAssetSamplerLibrary.h |
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| RootTransformOrigin |
FTransform |
Origin used to start sampling Animation at time of zero |
PoseSearch/PoseSearchAssetSamplerLibrary.h |
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|
| RootTransformSamplingRate |
int32 |
Frequency of sampling while sampling the root transform of blend spaces |
PoseSearch/PoseSearchAssetSamplerLibrary.h |
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|