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API > API/Plugins > API/Plugins/PoseSearch
Float buffer of features according to a UPoseSearchSchema layout. Used to build search queries at runtime
| Name | FCachedQuery |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchContext.h |
| Include Path | #include "PoseSearch/PoseSearchContext.h" |
Syntax
struct FCachedQuery
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedQuery
(
const UPoseSearchSchema* InSchema |
PoseSearch/PoseSearchContext.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Schema | const UPoseSearchSchema * | No need for a TWeakObjectPtr since it doesn't persist across multiple frames (same lifespan as FSearchContext) | PoseSearch/PoseSearchContext.h | |
| Values | TStackAlignedArray< float > | PoseSearch/PoseSearchContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayView< float > EditValues() |
PoseSearch/PoseSearchContext.h | ||
const UPoseSearchSchema * GetSchema() |
PoseSearch/PoseSearchContext.h | ||
TConstArrayView< float > GetValues() |
PoseSearch/PoseSearchContext.h |