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CachedChannels uses hashed unique identifiers to determine channels that can share feature vector data during the building of the query.
| Name | FCachedChannel |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchContext.h |
| Include Path | #include "PoseSearch/PoseSearchContext.h" |
Syntax
struct FCachedChannel
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedQueryIndex | int32 | Index of the associated query in FSearchContext::CachedQueries | PoseSearch/PoseSearchContext.h | |
| Channel | const UPoseSearchFeatureChannel * | No need for a TWeakObjectPtr since it doesn't persist across multiple frames (same lifespan as FSearchContext) | PoseSearch/PoseSearchContext.h |