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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/FAssetIndexer
| Name | FCachedEntry |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchAssetIndexer.h |
| Include Path | #include "PoseSearch/PoseSearchAssetIndexer.h" |
Syntax
struct FCachedEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClamped | bool | PoseSearch/PoseSearchAssetIndexer.h | ||
| ComponentSpacePose | TArray< FCachedCSPose, TInlineAllocator< PreallocatedRolesNum > > | PoseSearch/PoseSearchAssetIndexer.h | ||
| Curves | TArray< FBlendedHeapCurve, TInlineAllocator< PreallocatedRolesNum > > | PoseSearch/PoseSearchAssetIndexer.h | ||
| RootTransform | TArray< FTransform, TInlineAllocator< PreallocatedRolesNum > > | RootTransform and ComponentSpacePose are stored mirrored in case SearchIndexAsset.IsMirrored. | PoseSearch/PoseSearchAssetIndexer.h | |
| SampleTime | float | PoseSearch/PoseSearchAssetIndexer.h |