| Availabilities |
TArray< FPoseSearchInteractionAvailability > |
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PoseSearch/AnimNode_MotionMatchingInteraction.h |
- EditAnywhere
- Category=Search
- Meta=(PinHiddenByDefault)
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| BlendOption |
EAlphaBlendOption |
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PoseSearch/AnimNode_MotionMatchingInteraction.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(PinHiddenByDefault)
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| BlendProfile |
TObjectPtr< UBlendProfile > |
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PoseSearch/AnimNode_MotionMatchingInteraction.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(PinHiddenByDefault, UseAsBlendProfile=true)
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| BlendspaceUpdateMode |
EBlendStack_BlendspaceUpdateMode |
How we should update individual blend space parameters. See dropdown options tooltips. |
PoseSearch/AnimNode_MotionMatchingInteraction.h |
- EditAnywhere
- Category=Settings
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| BlendTime |
float |
Tunable animation transition blend time |
PoseSearch/AnimNode_MotionMatchingInteraction.h |
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- BlueprintReadWrite
- Category=Settings
- Meta=(PinHiddenByDefault, ClampMin="0")
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| bResetOnBecomingRelevant |
bool |
Reset the blend stack if it has become relevant to the graph after not being updated on previous frames. |
PoseSearch/AnimNode_MotionMatchingInteraction.h |
- EditAnywhere
- Category=Settings
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| bUseInertialBlend |
bool |
Tunable animation transition blend time |
PoseSearch/AnimNode_MotionMatchingInteraction.h |
- EditAnywhere
- Category=Settings
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| bValidateResultAgainstAvailabilities |
bool |
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PoseSearch/AnimNode_MotionMatchingInteraction.h |
- EditAnywhere
- Category=Search
- Meta=(PinHiddenByDefault)
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| bWarpUsingRootBone |
bool |
If bWarpUsingRootBone is true, warping will be calculated using the interacting actors previous frame root bone transforms (effective for setups with OffsetRootBone node allowing root bone drifting from capsule) if bWarpUsingRootBone is true, warping will be calculated using the previous frame root transforms (effective root motion driven for setups) |
PoseSearch/AnimNode_MotionMatchingInteraction.h |
- EditAnywhere
- Category=Settings
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| WarpingRotationRatio |
float |
Amount or rotation warping to apply |
PoseSearch/AnimNode_MotionMatchingInteraction.h |
- EditAnywhere
- Category=Warping
- Meta=(PinHiddenByDefault, ClampMin="0", ClampMax="1")
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| WarpingTranslationRatio |
float |
Amount or translation warping to apply |
PoseSearch/AnimNode_MotionMatchingInteraction.h |
- EditAnywhere
- Category=Warping
- Meta=(PinHiddenByDefault, ClampMin="0", ClampMax="1")
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