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API > API/Plugins > API/Plugins/PointCloud > API/Plugins/PointCloud/UPointCloudComponent
- UActorComponent::BeginPlay()
- UPrimitiveComponent::BeginPlay()
- UPointCloudComponent::BeginPlay()
References
Module | PointCloud |
Header | /Engine/Plugins/Experimental/AR/PointCloud/Source/PointCloud/Public/PointCloudComponent.h |
Include | #include "PointCloudComponent.h" |
Source | /Engine/Plugins/Experimental/AR/PointCloud/Source/PointCloud/Private/PointCloudComponent.cpp |
virtual void BeginPlay&40;&41;
Remarks
Used to detach physics objects before simulation begins. This is needed because at runtime we can't have simulated objects inside the attachment hierarchy