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API > API/Plugins > API/Plugins/PluginUtils > API/Plugins/PluginUtils/FPluginUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool UnloadPluginAssets
(
const TSharedRef< IPlugin >& Plugin, |
Unload assets from the specified plugin but does not unmount it | PluginUtils.h | |
static bool UnloadPluginAssets
(
const FString& PluginName, |
Unload assets from the specified plugin but does not unmount it | PluginUtils.h |
UnloadPluginAssets(const TSharedRef< IPlugin > &, FText *)
Warnings * Dirty assets that need to be saved will be unloaded anyway
Description
Unload assets from the specified plugin but does not unmount it
Dirty assets that need to be saved will be unloaded anyway
| Name | UnloadPluginAssets |
| Type | function |
| Header File | /Engine/Plugins/Developer/PluginUtils/Source/PluginUtils/Public/PluginUtils.h |
| Include Path | #include "PluginUtils.h" |
| Source | /Engine/Plugins/Developer/PluginUtils/Source/PluginUtils/Private/PluginUtils.cpp |
static bool UnloadPluginAssets
(
const TSharedRef < IPlugin > & Plugin,
FText * OutFailReason
)
Whether plugin assets were successfully unloaded
Parameters
| Name | Remarks |
|---|---|
| Plugin | Plugin to unload assets from |
| OutFailReason | Outputs the reason of the failure if any |
UnloadPluginAssets(const FString &, FText *)
Warnings * Dirty assets that need to be saved will be unloaded anyway
Description
Unload assets from the specified plugin but does not unmount it
Dirty assets that need to be saved will be unloaded anyway
| Name | UnloadPluginAssets |
| Type | function |
| Header File | /Engine/Plugins/Developer/PluginUtils/Source/PluginUtils/Public/PluginUtils.h |
| Include Path | #include "PluginUtils.h" |
| Source | /Engine/Plugins/Developer/PluginUtils/Source/PluginUtils/Private/PluginUtils.cpp |
static bool UnloadPluginAssets
(
const FString & PluginName,
FText * OutFailReason
)
Whether plugin assets were successfully unloaded
Parameters
| Name | Remarks |
|---|---|
| PluginName | Name of the plugin to unload assets from |
| OutFailReason | Outputs the reason of the failure if any |