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API > API/Plugins > API/Plugins/PluginUtils > API/Plugins/PluginUtils/FPluginUtils
Parameters for loading/mounting a plugin
| Name | FLoadPluginParams |
| Type | struct |
| Header File | /Engine/Plugins/Developer/PluginUtils/Source/PluginUtils/Public/PluginUtils.h |
| Include Path | #include "PluginUtils.h" |
Syntax
struct FLoadPluginParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnablePluginInProject | bool | Whether to enable the plugin in the current project config | PluginUtils.h | |
| bOutAlreadyLoaded | bool | Outputs whether the plugin was already loaded | PluginUtils.h | |
| bSelectInContentBrowser | bool | Whether to select the plugin Content folder (if any) in the content browser | PluginUtils.h | |
| bSynchronousAssetsScan | bool | Whether to synchronously scan all assets in the plugin | PluginUtils.h | |
| bUpdateProjectPluginSearchPath | bool | Whether to update the project additional plugin directories (persistently saved in uproject file) if the plugin location is not under the engine or project plugin folder | PluginUtils.h | |
| OutFailReason | FText * | Outputs the reason the plugin loading failed (if applicable) | PluginUtils.h |