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API > API/Plugins > API/Plugins/PlanarCut
Description
Merge all chosen nodes into a single node. Unlike MergeBones(), does not account for proximity and will always only merge the selected bones.
| Name | MergeAllSelectedBones |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PlanarCutPlugin/Source/PlanarCut/Public/PlanarCut.h |
| Include Path | #include "PlanarCut.h" |
| Source | /Engine/Plugins/Experimental/PlanarCutPlugin/Source/PlanarCut/Private/PlanarCut.cpp |
void MergeAllSelectedBones
(
FGeometryCollection & Collection,
const TArrayView < const int32 > & TransformIndices,
bool bUnionJoinedPieces
)
Parameters
| Name | Remarks |
|---|---|
| Collection | The collection to be processed |
| TransformIndices | The transform indices to process, or empty if all should be processed |
| bUnionJoinedPieces | Try to 'union' the merged pieces, removing internal triangles and connecting the shared cut boundary |