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API > API/Plugins > API/Plugins/PlainProps
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTypedRange PlainProps::BuildLeafRange
(
FScratchAllocator& Scratch, |
PlainPropsBuild.h | ||
FTypedRange PlainProps::BuildLeafRange
(
FScratchAllocator& Scratch, |
PlainPropsBuild.h | ||
FTypedRange PlainProps::BuildLeafRange
(
FScratchAllocator& Scratch, |
PlainPropsBuild.h | ||
FTypedRange PlainProps::BuildLeafRange
(
FScratchAllocator& Scratch, |
PlainPropsBuild.h |
PlainProps::BuildLeafRange(FScratchAllocator &, TConstArrayView< T, SizeType >)
| Name | PlainProps::BuildLeafRange |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PlainProps/Source/Public/PlainPropsBuild.h |
| Include Path | #include "PlainPropsBuild.h" |
namespace PlainProps
{
template<Arithmetic T, typename SizeType>
FTypedRange PlainProps::BuildLeafRange
(
FScratchAllocator & Scratch,
TConstArrayView< T, SizeType > Values
)
}
PlainProps::BuildLeafRange(FScratchAllocator &, const T *, SizeType)
| Name | PlainProps::BuildLeafRange |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PlainProps/Source/Public/PlainPropsBuild.h |
| Include Path | #include "PlainPropsBuild.h" |
namespace PlainProps
{
template<Arithmetic T, typename SizeType>
FTypedRange PlainProps::BuildLeafRange
(
FScratchAllocator & Scratch,
const T * Values,
SizeType Num
)
}
PlainProps::BuildLeafRange(FScratchAllocator &, ESizeType, TConstArrayView< T >)
| Name | PlainProps::BuildLeafRange |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PlainProps/Source/Public/PlainPropsBuild.h |
| Include Path | #include "PlainPropsBuild.h" |
namespace PlainProps
{
template<Arithmetic T>
FTypedRange PlainProps::BuildLeafRange
(
FScratchAllocator & Scratch,
ESizeType SizeType,
TConstArrayView< T > Values
)
}
PlainProps::BuildLeafRange(FScratchAllocator &, ESizeType, const T *, uint64)
| Name | PlainProps::BuildLeafRange |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PlainProps/Source/Public/PlainPropsBuild.h |
| Include Path | #include "PlainPropsBuild.h" |
namespace PlainProps
{
template<Arithmetic T>
FTypedRange PlainProps::BuildLeafRange
(
FScratchAllocator & Scratch,
ESizeType SizeType,
const T * Values,
uint64 Num
)
}