Navigation
API > API/Plugins > API/Plugins/PlainProps
Specialized binding for transcoding leaf ranges.
| Name | ILeafRangeBinding |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PlainProps/Source/Public/PlainPropsBind.h |
| Include Path | #include "PlainPropsBind.h" |
Syntax
struct ILeafRangeBinding
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ILeafRangeBinding
(
FConcreteTypenameId RangeBindName |
PlainPropsBind.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindName | const FConcreteTypenameId | PlainPropsBind.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DiffLeaves
(
const void* RangeA, |
PlainPropsBind.h | ||
void LoadLeaves
(
void* Range, |
PlainPropsBind.h | ||
void SaveLeaves
(
const void* Range, |
PlainPropsBind.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Diff
(
SizeType NumA, |
PlainPropsBind.h |