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API > API/Plugins > API/Plugins/PlainProps
Builds an ordered list of properties to be saved.
| Name | FMemberBuilder |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PlainProps/Source/Public/PlainPropsBuild.h |
| Include Path | #include "PlainPropsBuild.h" |
Syntax
class FMemberBuilder
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FBuiltMemberArray | TArray< FBuiltMember, TInlineAllocator< 16 > > | PlainPropsBuild.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Members | FBuiltMemberArray | PlainPropsBuild.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PlainPropsBuild.h | |||
void Add
(
FMemberId Name, |
PlainPropsBuild.h | ||
| PlainPropsBuild.h | |||
| PlainPropsBuild.h | |||
void AddHex
(
FMemberId Name, |
PlainPropsBuild.h | ||
void AddLeaf
(
FMemberId Name, |
PlainPropsBuild.h | ||
void AddRange
(
FMemberId Name, |
PlainPropsBuild.h | ||
| Add already built nested struct, must not be null. | PlainPropsBuild.h | ||
void AddSuperStruct
(
FStructId SuperSchema, |
Add already built super struct, must not be null and must be the first member added. | PlainPropsBuild.h | |
FBuiltStruct * BuildAndReset
(
FScratchAllocator& Scratch, |
PlainPropsBuild.h | ||
void BuildSuperStruct
(
FScratchAllocator& Scratch, |
Build members into a single nested super struct member, no-op if no non-super members has been added. | PlainPropsBuild.h | |
bool IsEmpty() |
PlainPropsBuild.h |