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API > API/Plugins > API/Plugins/PlainProps
Response from IItemRangeBinding with contiguous items ready to be loaded
Non-contiguous containers provide one items one by one or use FLoadRangeContext::Scratch or a temp allocation to avoid that
| Name | FConstructedItems |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PlainProps/Source/Public/PlainPropsBind.h |
| Include Path | #include "PlainPropsBind.h" |
Syntax
class FConstructedItems
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNeedFinalize | bool | PlainPropsBind.h | ||
| bUnconstructed | bool | PlainPropsBind.h | ||
| Data | uint8 * | PlainPropsBind.h | ||
| FRangeLoader | friend | PlainPropsBind.h | ||
| Num | uint64 | PlainPropsBind.h | ||
| Size | uint32 | PlainPropsBind.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayView< ItemType > Get() |
PlainPropsBind.h | ||
uint8 * GetData() |
PlainPropsBind.h | ||
uint8 * GetDataEnd() |
PlainPropsBind.h | ||
void RequestFinalCall() |
E.g. allow hash table to rehash after all items are loaded. | PlainPropsBind.h | |
void Set
(
ItemType* Items, |
Non-contiguous items must be set individually. | PlainPropsBind.h | |
void Set
(
void* Items, |
PlainPropsBind.h | ||
void SetUnconstructed() |
PlainPropsBind.h | ||
void UpdateNum
(
uint64 NumItems |
PlainPropsBind.h |