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Concrete FStructId used in bindings and in-memory schemas
Uniquely ids a runtime class/struct. Usually same as FDeclId, but might type-erase runtime details.
| Name | FBindId |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PlainProps/Source/Public/PlainPropsTypes.h |
| Include Path | #include "PlainPropsTypes.h" |
Syntax
struct FBindId : public PlainProps::FStructId
Inheritance Hierarchy
- FStructId → FBindId