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API > API/Plugins > API/Plugins/PixelStreamingHMD > API/Plugins/PixelStreamingHMD/FPixelStreamingHMD
- IXRTrackingSystem::GetCurrentPose()
- FPixelStreamingHMD::GetCurrentPose()
References
| Module | PixelStreamingHMD |
| Header | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingHMD/Public/PixelStreamingHMD.h |
| Include | #include "PixelStreamingHMD.h" |
| Source | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingHMD/Private/PixelStreamingHMD.cpp |
virtual bool GetCurrentPose
(
int32 DeviceId,
FQuat & CurrentOrientation,
FVector & CurrentPosition
)
Remarks
Get the current pose for a device. This method must be callable both on the render thread and the game thread. For devices that don't support positional tracking, OutPosition will be at the base position.