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API > API/Plugins > API/Plugins/PixelStreamingEditor
Use this if you want to send the UE primary scene viewport as video input - will only work in editor.
| Name | FPixelStreamingVideoInputViewport |
| Type | class |
| Header File | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingEditor/Public/PixelStreamingVideoInputViewport.h |
| Include Path | #include "PixelStreamingVideoInputViewport.h" |
Syntax
class FPixelStreamingVideoInputViewport : public FPixelStreamingVideoInputRHI
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPixelStreamingVideoInputViewport() |
PixelStreamingVideoInputViewport.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPixelStreamingVideoInputViewport() |
PixelStreamingVideoInputViewport.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssociatedStreamer | TWeakPtr< IPixelStreamingStreamer > | PixelStreamingVideoInputViewport.h | ||
| DelegateHandle | FDelegateHandle | PixelStreamingVideoInputViewport.h | ||
| PIEDelegateHandle | FDelegateHandle | PixelStreamingVideoInputViewport.h | ||
| TargetViewportType | FName | PixelStreamingVideoInputViewport.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString ToString() |
PixelStreamingVideoInputViewport.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< FPixelStreamingVideoInputViewport > Create
(
TSharedPtr< IPixelStreamingStreamer > InAssociatedStreamer |
PixelStreamingVideoInputViewport.h |