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API > API/Plugins > API/Plugins/PixelStreaming2Input
Provides mechanism for managing input handlers and devices in Pixel Streaming.
| Name | IPixelStreaming2InputModule |
| Type | class |
| Header File | /Engine/Plugins/Media/PixelStreaming2/Source/PixelStreaming2Input/Public/IPixelStreaming2InputModule.h |
| Include Path | #include "IPixelStreaming2InputModule.h" |
Syntax
class IPixelStreaming2InputModule : public IInputDeviceModule
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< IPixelStreaming2InputHandler > CreateInputHandler() |
Create a Input Handler object. | IPixelStreaming2InputModule.h |
Overridden from IInputDeviceModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< class IInputDevice > CreateInputDevice
(
const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler |
Attempts to create a new input device interface | IPixelStreaming2InputModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IPixelStreaming2InputModule & Get () |
Singleton-like access to this module's interface. | IPixelStreaming2InputModule.h | |
static bool IsAvailable() |
Checks to see if this module is loaded. | IPixelStreaming2InputModule.h |