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API > API/Plugins > API/Plugins/PixelStreaming > API/Plugins/PixelStreaming/UPixelStreamingInput
- UActorComponent::EndPlay()
- UPixelStreamingInput::EndPlay()
References
| Module | PixelStreaming |
| Header | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingInputComponent.h |
| Include | #include "PixelStreamingInputComponent.h" |
| Source | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Private/PixelStreamingInputComponent.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Remarks
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true