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API > API/Plugins > API/Plugins/PixelStreaming > API/Plugins/PixelStreaming/UPixelStreamingAudioComponent
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Pixel Streaming Audio Component"&41;
FString PlayerToHear
Remarks
The Pixel Streaming player/peer whose audio we wish to listen to. If this is left blank this component will listen to the first non-listened to peer that connects after this component is ready. Note: that when the listened to peer disconnects this component is reset to blank and will once again listen to the next non-listened to peer that connects.