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API > API/Plugins > API/Plugins/PixelStreaming > API/Plugins/PixelStreaming/IPixelStreamingSignallingConnect-
- IPixelStreamingSignallingConnection::SetKeepAlive()
- FPixelStreamingSignallingConnection::SetKeepAlive()
References
| Module | PixelStreaming |
| Header | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/IPixelStreamingSignallingConnection.h |
| Include | #include "IPixelStreamingSignallingConnection.h" |
void SetKeepAlive
&40;
bool bKeepAlive
&41;
Remarks
Enables or disables the keep alive pings on this connection. Receiving connections should disable the keep alive since the reference signalling server will reject pings from players and close the connection.
Parameters
| Name | Description |
|---|---|
| bKeepAlive | True to enable keep alive pings. False to disable. |