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API > API/Plugins > API/Plugins/PixelStreaming > API/Plugins/PixelStreaming/IPixelStreamingSignallingConnect-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Disconnect () |
Disconnects from the signalling server. Safe to call even when not connected. | IPixelStreamingSignallingConnection.h | |
void Disconnect
(
FString Reason |
Disconnects from the signalling server with a reason message. Safe to call even when not connected. | IPixelStreamingSignallingConnection.h |
Disconnect()
Description
Disconnects from the signalling server. Safe to call even when not connected.
| Name | Disconnect |
| Type | function |
| Header File | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/IPixelStreamingSignallingConnection.h |
| Include Path | #include "IPixelStreamingSignallingConnection.h" |
void Disconnect()
Disconnect(FString)
Description
Disconnects from the signalling server with a reason message. Safe to call even when not connected.
| Name | Disconnect |
| Type | function |
| Header File | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/IPixelStreamingSignallingConnection.h |
| Include Path | #include "IPixelStreamingSignallingConnection.h" |
void Disconnect
(
FString Reason
)