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API > API/Plugins > API/Plugins/PixelStreaming
Use this if you want to send the UE backbuffer as video input.
| Name | FPixelStreamingVideoInputBackBuffer |
| Type | class |
| Header File | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingVideoInputBackBuffer.h |
| Include Path | #include "PixelStreamingVideoInputBackBuffer.h" |
Syntax
class FPixelStreamingVideoInputBackBuffer : public FPixelStreamingVideoInputRHI
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPixelStreamingVideoInputBackBuffer() |
PixelStreamingVideoInputBackBuffer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPixelStreamingVideoInputBackBuffer() |
PixelStreamingVideoInputBackBuffer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DelegateHandle | FDelegateHandle | PixelStreamingVideoInputBackBuffer.h |
Functions
Public
Overridden from FPixelStreamingVideoInput
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString ToString() |
A human readable identifier used when displaying what the streamer is streaming in the toolbar | PixelStreamingVideoInputBackBuffer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< FPixelStreamingVideoInputBackBuffer > Create() |
PixelStreamingVideoInputBackBuffer.h |