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API > API/Plugins > API/Plugins/PixelStreaming > API/Plugins/PixelStreaming/FPixelStreamingSignallingConnect-
Description
Enables or disables the keep alive pings on this connection. Receiving connections should disable the keep alive since the reference signalling server will reject pings from players and close the connection.
Virtual Inheritance
- IPixelStreamingSignallingConnection::SetKeepAlive → FPixelStreamingSignallingConnection::SetKeepAlive
| Name | SetKeepAlive |
| Type | function |
| Header File | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingSignallingConnection.h |
| Include Path | #include "PixelStreamingSignallingConnection.h" |
| Source | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Private/PixelStreamingSignallingConnection.cpp |
virtual void SetKeepAlive
(
bool bKeepAlive
)
Parameters
| Name | Remarks |
|---|---|
| bKeepAlive | True to enable keep alive pings. False to disable. |