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API > API/Plugins > API/Plugins/PixelStreaming > API/Plugins/PixelStreaming/FPixelStreamingSignallingConnect-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Disconnect () |
PixelStreamingSignallingConnection.h | ||
virtual void Disconnect
(
FString Reason |
Disconnects from the signalling server with a reason message. Safe to call even when not connected. | PixelStreamingSignallingConnection.h |
Disconnect()
| Name | Disconnect |
| Type | function |
| Header File | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingSignallingConnection.h |
| Include Path | #include "PixelStreamingSignallingConnection.h" |
| Source | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Private/PixelStreamingSignallingConnection.cpp |
virtual void Disconnect()
Disconnect(FString)
Description
Disconnects from the signalling server with a reason message. Safe to call even when not connected.
| Name | Disconnect |
| Type | function |
| Header File | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingSignallingConnection.h |
| Include Path | #include "PixelStreamingSignallingConnection.h" |
| Source | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Private/PixelStreamingSignallingConnection.cpp |
virtual void Disconnect
(
FString Reason
)