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A basic capturer that will copy RHI texture frames. Input: FPixelCaptureInputFrameRHI Output: FPixelCaptureOutputFrameRHI
| Name | FPixelCaptureCapturerRHIRDG |
| Type | class |
| Header File | /Engine/Plugins/Media/PixelCapture/Source/PixelCapture/Public/PixelCaptureCapturerRHIRDG.h |
| Include Path | #include "PixelCaptureCapturerRHIRDG.h" |
Syntax
class FPixelCaptureCapturerRHIRDG :
public FPixelCaptureCapturer ,
public TSharedFromThis< FPixelCaptureCapturerRHIRDG >
Inheritance Hierarchy
- FPixelCaptureCapturer → FPixelCaptureCapturerRHIRDG
- FSharedFromThisBase → TSharedFromThis → FPixelCaptureCapturerRHIRDG
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPixelCaptureCapturerRHIRDG
(
float InScale |
PixelCaptureCapturerRHIRDG.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPixelCaptureCapturerRHIRDG() |
PixelCaptureCapturerRHIRDG.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Scale | float | PixelCaptureCapturerRHIRDG.h |
Functions
Public
Protected
Overridden from FPixelCaptureCapturer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginProcess
(
const IPixelCaptureInputFrame& InputFrame, |
PixelCaptureCapturerRHIRDG.h | ||
virtual IPixelCaptureOutputFrame * CreateOutputBuffer
(
int32 InputWidth, |
Implement this to create a buffer for the output. | PixelCaptureCapturerRHIRDG.h | |
virtual FString GetCapturerName () |
Gets the human readable name for this capture process. | PixelCaptureCapturerRHIRDG.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< FPixelCaptureCapturerRHIRDG > Create
(
float InScale |
Creates a new Capturer capturing the input frame at the given scale. | PixelCaptureCapturerRHIRDG.h |