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API > API/Plugins > API/Plugins/PhysicsControlEditor > API/Plugins/PhysicsControlEditor/OperatorTreeNodeItem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| OperatorViewer/OperatorTreeElements.h | |||
OperatorTreeNodeItem
(
const OperatorTreeNodeItem& |
OperatorViewer/OperatorTreeElements.h | ||
OperatorTreeNodeItem
(
const UEdGraphNode* InNode, |
OperatorViewer/OperatorTreeElements.h |
OperatorTreeNodeItem()
| Name | OperatorTreeNodeItem |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/OperatorViewer/OperatorTreeElements.h |
| Include Path | #include "OperatorViewer/OperatorTreeElements.h" |
OperatorTreeNodeItem()
OperatorTreeNodeItem(const OperatorTreeNodeItem &)
| Name | OperatorTreeNodeItem |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/OperatorViewer/OperatorTreeElements.h |
| Include Path | #include "OperatorViewer/OperatorTreeElements.h" |
OperatorTreeNodeItem
(
const OperatorTreeNodeItem &
)
OperatorTreeNodeItem(const UEdGraphNode *, const FName &, const FString &)
| Name | OperatorTreeNodeItem |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/OperatorViewer/OperatorTreeElements.h |
| Include Path | #include "OperatorViewer/OperatorTreeElements.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Private/OperatorViewer/OperatorTreeElements.cpp |
OperatorTreeNodeItem
(
const UEdGraphNode * InNode,
const FName & InName,
const FString & InBlueprintName
)