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API > API/Plugins > API/Plugins/PhysicsControlEditor > API/Plugins/PhysicsControlEditor/OperatorTreeNodeItem
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
OperatorViewer/OperatorTreeElements.h |
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OperatorViewer/OperatorTreeElements.h |
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|
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OperatorViewer/OperatorTreeElements.h |
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OperatorTreeNodeItem()
| |
|
| Name |
OperatorTreeNodeItem |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/OperatorViewer/OperatorTreeElements.h |
| Include Path |
#include "OperatorViewer/OperatorTreeElements.h" |
OperatorTreeNodeItem()
OperatorTreeNodeItem(const OperatorTreeNodeItem &)
| |
|
| Name |
OperatorTreeNodeItem |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/OperatorViewer/OperatorTreeElements.h |
| Include Path |
#include "OperatorViewer/OperatorTreeElements.h" |
OperatorTreeNodeItem
(
const OperatorTreeNodeItem &
)
OperatorTreeNodeItem(const UEdGraphNode *, const FName &, const FString &)
| |
|
| Name |
OperatorTreeNodeItem |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/OperatorViewer/OperatorTreeElements.h |
| Include Path |
#include "OperatorViewer/OperatorTreeElements.h" |
| Source |
/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Private/OperatorViewer/OperatorTreeElements.cpp |
OperatorTreeNodeItem
(
const UEdGraphNode * InNode,
const FName & InName,
const FString & InBlueprintName
)