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API > API/Plugins > API/Plugins/PhysicsControlEditor > API/Plugins/PhysicsControlEditor/FPhysicsControlProfileEditorTool-
References
| Module | PhysicsControlEditor |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/PhysicsControlProfileEditorToolkit.h |
| Include | #include "PhysicsControlProfileEditorToolkit.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Private/PhysicsControlProfileEditorToolkit.cpp |
void InitAssetEditor
&40;
const EToolkitMode::Type Mode,
const TSharedPtr< IToolkitHost > & InitToolkitHost,
UPhysicsControlProfileAsset &42; InPhysicsControlProfileAsset
&41;
Remarks
Initialize the asset editor. This will register the application mode, init the preview scene, etc.