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API > API/Plugins > API/Plugins/PhysicsControlEditor
Module handles the Physics Control Asset editor, and also the Physics Control Visualizer
| Name | FPhysicsControlEditorModule |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/PhysicsControlEditorModule.h |
| Include Path | #include "PhysicsControlEditorModule.h" |
Syntax
class FPhysicsControlEditorModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorInterface | FPhysicsControlOperatorViewer * | PhysicsControlEditorModule.h | ||
| PhysicsControlAssetActions | TSharedPtr< FPhysicsControlAssetActions > | PhysicsControlEditorModule.h | ||
| VisualizersToUnregisterOnShutdown | TArray< FName > | PhysicsControlEditorModule.h |
Functions
Public
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
PhysicsControlEditorModule.h | ||
virtual void StartupModule() |
IModuleInterface implementation | PhysicsControlEditorModule.h |