Navigation
API > API/Plugins > API/Plugins/PhysicsControlEditor > API/Plugins/PhysicsControlEditor/FPhysicsControlAssetEditor
References
| Module | PhysicsControlEditor |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/PhysicsControlAssetEditor.h |
| Include | #include "PhysicsControlAssetEditor.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Private/PhysicsControlAssetEditor.cpp |
void InitAssetEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr< IToolkitHost > & InitToolkitHost,
UPhysicsControlAsset * InPhysicsControlAsset
)
Remarks
Initialize the asset editor. This will register the application mode, init the preview scene, etc.