Navigation
API > API/Plugins > API/Plugins/PhysicsControlEditor
The application mode for the Physics Control Asset Editor This defines the layout of the UI. It basically spawns all the tabs, such as the viewport, details panels, etc.
| Name | FPhysicsControlAssetApplicationMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/PhysicsControlAssetApplicationMode.h |
| Include Path | #include "PhysicsControlAssetApplicationMode.h" |
Syntax
class FPhysicsControlAssetApplicationMode : public FApplicationMode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FApplicationMode → FPhysicsControlAssetApplicationMode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsControlAssetApplicationMode
(
TSharedRef< FWorkflowCentricApplication > InHostingApp, |
PhysicsControlAssetApplicationMode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModeName | FName | The name of this mode. | PhysicsControlAssetApplicationMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterTabFactories
(
TSharedPtr< FTabManager > InTabManager |
PhysicsControlAssetApplicationMode.h |