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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/UPhysicsControlInitializerCompon-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PhysicsControls)
TMap< FName, FInitialPhysicsControl > InitialControls
Remarks
This can be filled in to automatically create controls during the BeginPlay event. If a control already exists with the name (e.g. created as part of InitialCharacterControls) then it will be updated.