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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/UPhysicsControlComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Debug)
bool bWarnAboutInvalidNames
Remarks
Warn if an an invalid control or body modifier name is used. This can happen quite easily since they're only referenced through names, which are likely auto-generated. However, it may happen for valid reasons, in which case you'll want to disable this.